AI Insights · Timothy · April 2022
Top 5 Free to Play Games Performance in Italy Q1 2022
Discover the performance trends of the top five free-to-play games in Italy during Q1 2022 on a unified platform. Metrics include weekly downloads, revenue, and active users.
The first quarter of 2022 saw some interesting trends for the top five free-to-play games in Italy. Here's a detailed look at their performance metrics, including weekly downloads, revenue, and active users.
Coin Master from Moon Active showed a steady increase in weekly revenue, peaking at approximately $415K in mid-March. Weekly downloads also saw an upward trend, reaching around 26K in late January. The game maintained a solid base of active users, starting at 294K at the beginning of the quarter and rising to nearly 349K by the end of March.
Candy Crush Saga by King experienced a consistent increase in weekly revenue, peaking at about $328K in late February. However, weekly downloads showed a declining trend, dropping from around 39K in early January to approximately 24K by the end of March. Active users remained relatively stable, with a slight fluctuation, ending the quarter at around 384K.
Roblox from Roblox Corporation saw a decline in weekly revenue, starting at $258K in late December and dropping to about $152K by the end of March. Weekly downloads followed a similar downward trend, from 57K in late December to around 38K in late March. Active users remained stable, with minor fluctuations, ending the quarter at approximately 1.61M.
Homescapes by Playrix displayed a varied performance in weekly revenue, peaking at around $216K in late January and then gradually decreasing to about $158K by the end of March. Weekly downloads also saw a peak in late January at approximately 33K, before stabilizing around 25K towards the end of the quarter. Active users showed a significant spike in late January, reaching over 813K, but stabilized around 368K by the end of March.
Brawl Stars from Supercell had a fluctuating revenue trend, with a high of approximately $265K in late January and a low of around $111K in early January. Weekly downloads remained relatively stable, averaging around 27K throughout the quarter. Active users saw a peak of over 1.64M in late January and stabilized around 1.28M by the end of March.
These insights are derived from Sensor Tower data, which provides a comprehensive view of app performance metrics. For more detailed insights and analytics, visit Sensor Tower.